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SoulCalibur II (PS2)

Overall Customer Rating:4.7 out of 5
 
Graphics:(Not Yet Rated)
Sound:(Not Yet Rated)
GamePlay:(Not Yet Rated)
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26 Customer Reviews

RRP: £19.99
Amazon Price: £16.99
You Save: £3 (15%)

Availability: Usually dispatched within 1 to 2 weeks

Platform: PlayStation2
Publisher: Electronic Arts
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Editorial: If the world was a fair place then the name of SoulCalibur--peculiar spelling mistake and all--would be the most famous in beat-'em-up history. Unfortunately, though, the original arcade game was only converted to the Dreamcast (despite the prequel, Soul Blade, being on the PSone), thus dooming it to relative obscurity.

SoulCalibur's brilliance is not due to any particularly innovative features--it could legitimately be described as simply Tekken with weapons. It's just that it does everything with more panache and imagination than the rest. Instead of awkward, staccato moves, SoulCalibur offers gloriously flowing, instinctive combos that often leaves you gasping at your own character's athleticism.

Of course beat-'em-ups aren't known for their innovation and SoulCalibur II doesn't really deviate too far from its original premise of 16th century men and women hitting each other with a variety of swords, sticks and other meleé weapons. The whole tactical nature of the battles has been altered, though, to create a deeper game with blocks and counters now far more important and the glorious new animation system able to adapt each move depending on the direction and speed you're moving in.

One point of true innovation in the original game was its unusually complex and rewarding single-player mode and this has been expanded for the sequel as you compete under a variety of different conditions to earn money and buy new weapons, costumes and extras. --David Jenkins




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5 out of 5  "Exquisite Fighting Game!!!" - 15 October 2003
I will start off by saying that I have been a fan of beat-‘em-ups for quite a while now. In my opinion, there is no finer genre out there. The feeling of kicking a buddy’s ass is tremendous I feel, and also the fact that the gameplay is so fluid, intense and adrenaline-filled just gives me a buzz. True, you may opt for longer-living puzzle games like Ico, but for me the excitement just isn’t quite there.

So after being a fan of beat-‘em-ups for quite a while, when I heard about the most hyped beat-‘em-up of all time; Soul Calibur 2; I simply had to get myself a copy. So I pre-ordered it. And I am not in the slightest disappointed with the game.

The game has an array of characters, each with their own personality and feel to the fighting. Some are easier for newbie’s to master, whilst some are increasingly difficult to master but are doubly rewarding. For instance, Voldo has lots of stances and different moves that HAVE to be learnt. If you were to choose him and press any button then you would get hammered. This variety between characters increases the game’s shelf life. For instance, you may opt to master one character one week and a different one the next.

The gameplay and graphics are solid. I haven’t seen prettier graphics anywhere on the PS2, they are simply gorgeous. The gameplay is very very fluid, and could be mistaken for real-life fighting. Where Tekken is like a phrase, in that it ends once the combo ends; Soul Calibur is like a descriptive sentence with commas that flows on and on, maybe with a pause here and there. The gameplay is adrenaline-filled and fun to play.

There is also the “Weapon Master” mode that gives you a goal when playing on your own. You can work through it to get better weapons and costumes etc. Sure Arcade mode is fun, but the “Weapon Master” gives it a little bit of purpose, a little bit of finesse.

Overall it’s a lovely game and one which I would encourage you to buy. If I could only keep one game for the PS2 this would be it!!!



5 out of 5  "Soul Calibur........Breathtaking." - 12 December 2004
Soul Calibur;whether on Dreamcast or Playstation 2,Soul Calibur remains the "Big Daddy" of 3D fighta's.
Totally awesome programming gives the game very fluid action in
detailed 3D environments. Superb graphics & weaponry.
It's a fast and entertaining game giving you many hours of enjoyment.
Get it....You will not regret it.



5 out of 5  "Slice and dice is twice as nice" - 1 January 2004
SoulCalibur 2 is a great game. It makes you feel good from the first time you play it. You can pick it up and be producing some flashy and slick combos in a couple of minutes, but it also has such depth that you can spend ages mastering all the different elements of the game.

If you have not played any of the previous games in the SoulBlade and SoulCalibur series then you will probably need a little while to make sense of the story line, but that is not really a problem, after all the game is about action after all. Oh, and what action! When you first approach the game it appears to be really fast paced, and you can continue to play it that way if you wish. After a while though you find that you can take a bit longer in battles to set up moves and dodge and weave through your opponent's guard before delivering your swift and sweet strikes.

The graphics are truly beautiful for a game of this type. The characters are all excellently modeled and the backgrounds look gorgeous. The effects when you strike a blow are bright and eye catching, but the 'sparks' that you raise when your blade clashes with that of your opponent are the what really makes this stand out visually as the most classy beat 'em up on the PS2. When you add to this the impressive effort that has obviously been put into the sound effects and voices in the game and the neat little touches like taunting your opponent between matches the whole package just shines with quality.

This is a game that you will enjoy for a long time. You can come back to it time and again and it draws you in, comfortably letting you progress at your own pace through the Weapon master mode, and giving instant thrills and delights in the arcade and extra arcade modes. In all then, this is excellent value and maximum fun, bringing a big smile to your face right from the start. It looks and sounds lovely, and you can play at whatever pace you like. Total beat 'em up class!



5 out of 5  "simply the best fighting game ever" - 16 May 2005
I was never into fighting games that much, after all, how many people can you beat up time after time!

This game completely changed my opinion

After completing it for the second time, the sheer greatness of the game has not lessened its hold, i have had it for 11 months and am still not bored with it! - Now that's what i want from a game

The learning curve of the game is just right, using story mode to bring you in to the game fairly gently as you begin to build up your moves repertoire with your favourite characters, then it begins to get harder and the real challenge sets in. You begin to have to be tactical with character choice, weapon choice and even the type of attacks/defences to use during battles.

The amount of things to unlock is incredible, and the way to do it changes all the time. Sometimes you have to win a certain fight, or play a game mode a certain amount of times, or simply buy the unlockables with the money you get from fighting in the various modes.

The range of unlockables is very varied also: weapons, characters, levels, videos, conceptual art and game modes. This is a key feature in the lifespan of the game and i still haven't unlocked everything!

Seeing as this is only one of the few fighting games i have ever played i may have a biased opinion, but it uses the 8-way run (moving not just towards and away from the enemy, but to the side as well) extremely well, certain attacks stop others doing it, whilst others miss completely allowing a real increase in depth to the game, once you pass the amateur stage.

These are the best bits, not to mention the amazing graphics, superb fluidity of gameplay, excellent sound and immense attention to detail.

If you want a good game, buy this!



5 out of 5  "Damn fine" - 16 December 2004
This has to be the best beat 'em up I've ever played. I wasn't sure that fighting with weapons would work, but it does and then some. It's fast paced, addictive and has inventive features like the Weapons Master. The characters are great and the graphics are amazing. I haven't had so much fun venting pent up rage since Tekken. If you like beat 'em ups you *have* to buy this game, don't think you have any choice in the matter.



5 out of 5  "True fighting game at its best" - 4 October 2003
Right, just as a start, though I know all about the original Soul Calibur and Soul Blade games I never played them. This basically means that this is a completely novice point of view of this game.

And what a game. This is what Fighting games should be like. I own Mortal Kombat 5, which isn't terrible, but it pales in comparison to Soul Calibur 2. The graphics are near perfect, looking as good as Final Fantasy X at the obviously faster rate that a fighting game requires. As expected the need to unlock extra features and characters becomes more important than eating and sleeping, but doesn't become the only reason you can be bothered to play the game.

What makes Soul Calibur the best fighting game for the PS2 in a long line of sucess and failure is the different styles of game incorporated into a standard idea. Beyond the simple round 1-3 kill you opponent matches, there are technical matches too. Though this can be irritating... for instance it took me an age to get past a mission where you could only kill your oponent by using moves that bounced them off the floor or walls, it means the game isn't a monotony of 50 second rounds.

I can only finish by saying "Get this game". Now if you don't mind I need to go and finish Arcade mode for all the characters.. after all there are at least 7 weapons and 1 character I haven't unlocked yet.. they must be in here somewhere.



5 out of 5  "the best beat-em-up so far" - 1 December 2003
Soul Calibur 2 is an awesomely well made, and playable, game. From the moment you flick through the manual and notice the distinct lack of moves lists, the simple three button attack system and the inherent depth in the philosophy of the game its evident that the beat-em-up fan is in for a treat. The graphics are stunning, and genuinely beautiful in many cases: personal favourites amongst locations include the labyrinth (marble pillars and staues amid a subterranean, flooded maze) and the greek mountain temple (more pillars, lots of clouds!). The characters are not as numerous as some games, but there are more than enough: each is beautifully designed and animated with an incredible number of moves open to them. The in-game move lists show somewhere in the region of 150 moves per character!

There are 2-3 costumes per character possible (maybe more if I haven't unlocked them yet)- adding some variety. As is often the case the best costumes are the defaults (an exception is the Ronin Mitsurugi- his third costume is great). The garb follows the usual themes: big breasted women in small outfits, big muscular men in ornate outfits. There are exceptions to this, of course: Ivy's heavily brocaded coat and britches is a marvellously ornate costume, and the folds on the tiger-head emrboidery on Heihachi's gi jacket are superb.

The animation is fast, fluid and intuitive. The only slip-ups seem to be the occasionaly break in sequences when attacks are placed, and characters getting up from the ground often do so in what appears to be four or five frames. The moves range from simple slashes and hacks to all-out screen busting specials- all executable from the simple three button combo of horizontal attack, vertical attack and kick (and block). No matter how new a player you are you will always look good playing the game- even if you get flattened in ten seconds. As you get into the game the enormous depth of strategies becomes clear, and the style of the inidividual characters becomes more and more apparent: Ivy is awesome at range, with some incredibly damaging close in moves; Mitsurugi is very very fast, but is poor close in; Raphael is very fast and very maneuverable but doesn't react well to being hit; Voldo, as well as being disgusting, attacks in bizarre ways from bizarre angles- often not at a disadvantage when you might think he was. The list goes on.

The arenas, whilst being visually stunning, are not overly interactive: although most can have a ring-out performed as a quick win.

A worthwhile and enjoyable addition to the game is that of `Weapon Master' mode: a one player quest to unlock new weapons, costumes, play modes, concept art, exhibition theatres and so forth- its enjoyable enough (and predictably cheesy) and is great fighting practice. What this prompts is the hope that someone, somewhere will produce a fighting game with this depth and detail that can have true interaction and travel- this sort of combat potential combined into an adventure game can not be too far away now...

The downsides to the game are it will make you swear a lot when playing against the PS2; you will get annihilated by button-mashing friends until you have a lot of skill; and it will give you eyestrain due to the `just one more go' syndrome.

Overall an absolutely brilliant game, but it will only appeal to fans of the beat-em-up genre in all likelihood. If, however, you've never played a fighting game before and are thinking of doing so, try this one- it's the best by far.



5 out of 5  "Of the highest Calibur" - 14 November 2003
When I bought this game, I could not wait to put it into my PS2. And when I finally did, I could not put it down. You start with a good number of characters..and when you play the various modes like time game, etc, you unlock features. The features include new characters (or old characters if you played the earlier games) and new levels.

The graphics are superb and the gameplay is easy to get the grips with. But ofcourse it takes practice to master some of the really good moves. One of the best things about this game is the Weapon master mode which is basically a story mode. Through this you earn gold which can be spent on purchasing new costumes, weapons and levels..as well as character weapon exhibitions.

I love this game, but if I had to make one complaint, it would be that a few of the Weapon master missions can get really frustrating..but those are few and far between. All in all, this game is worth every penny and I strongly recommend it!!



5 out of 5  "A tale of souls and swords eternally told..." - 20 October 2003
I bought the PS1 after I saw the breathtaking introduction of Soul Edge (aka Soul Blade). I bought the Sega Dreamcast just to play Soul Calibur. Boys, this game rocks! While on a side I am disappointed about the secret characters (Sophitia is meaningless once you have her sister in the playable characters, and I never suffered Seung Mina) and missing some (like Rock and Siegfried) well... this game is more than exceptional. Too bad you only have five stars maximum to rate it... the playability is immense, the longevity awesome (thanks also to the Weapon Master Mode), the overall graphics and sounds incredible... if you liked either of the predecessors... well, this is a must. And if you like beat 'em up-style games... once you will try Soul Calibur 2 you won't play anything else. This game is not recomended. This game is simply necessary to any serious player.



5 out of 5  "excellent" - 20 October 2003
excellent game at last.
Fast fluid action which you can string together into fluid moves. Think Tekken 4 with weapons.
The only letdown is that the weapons master mode can get a bit tedious (especially where there is no option to retry a level, it simply tells you you've failed, and sticks you back onto the main screen where you have to reload that mission again).
Otherwise a brilliant third effort (soulblade was first on ps1, THEN soul caibur came out as a SEQUAL on the dreamcast).
Also, why do PS2 owners get that old gimmer heihachi whereas Xbox gets Spawn and NGC get the excellent link?
Otherwise a definite must have


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